Stalker Lost Alpha Map
Many cues have been taken from the original S.T.A.L.K.E.R alpha and beta footage and Clear Sky and Call of Pripyat. The anomalies from the original S.T.A.L.K.E.R have been added into this game, along with some new anomalies, which also produce different artifacts.
Stalker Lost Alpha Map
The next tab in your PDA is the Rankings tab, which lists the top 20 stalkers based on their points. You get points from killing things and advancing the game, which also levels up your experience rank. You start off as a Rookie, and will hopefully progress to Experienced, Veteran, and then Expert. A biography for each person is listed here once again. This all serves no real purpose though.
Nearly three years after the inadvertent release of Lost Alpha, the Developer's Cut came out in April 2017. The parallels between this high-profile mod and the game it's based upon are striking: In late December 2003, a pre-alpha build of GSC Game World's S.T.A.L.K.E.R. was leaked to peer-to-peer file sharing networks. This was a version of the game that was never meant to be played by the public. The final version of S.T.A.L.K.E.R. launched four years later. It's almost as if S.T.A.L.K.E.R., seemingly a now-dormant franchise, is cursed.
There are several different variations of anomaly, each one having a unique impact upon those who cross its path. They can be potentially deadly to the player and the NPCs, delivering electric shocks, or pulling them into the air and crushing them. Most anomalies produce visible air or light distortions and their extent can be determined by throwing bolts (of which the player carries an infinite supply) to trigger them. Artifacts are found scattered throughout the Zone, often near clusters of anomalies. As well as being traded for money, a number of artifacts can be worn so that they provide certain benefits and detriments (for example, increasing a stalker's resistance to gunfire while also contaminating him with small amounts of radiation) although certain rarer artifacts provide benefits without any negative effects.
The game opens with lightning striking a vehicle, causing it to crash. The player character is the sole survivor and wakes up in a local black-market trader's bunker. The player suffers from amnesia and has only two clues to his identity. The first is a tattoo of the acronym "S.T.A.L.K.E.R." and the second is a PDA, with the entry "Kill Strelok". Sidorovich, the trader, gives them the nickname "Marked One". The Marked One performs several tasks for Sidorovich as payment for saving his life. Through these missions and new contacts, the player discovers clues to Strelok's possible location. These bring them deeper into the Zone and provide more details about Strelok and his team. Along the way, the Marked One begins to have flashes of his lost memory.
The X-ray engine uses GSC Game World's proprietary ALife artificial intelligence engine. ALife supports more than one thousand characters inhabiting the Zone. These characters are non-scripted, meaning that AI life can be developed even when not in contact with the player. The NPCs have a full life cycle (task accomplishment, combat, rest, feeding and sleep) and the same applies to the many monsters living in the Zone (hunting, attacking stalkers and other monsters, resting, eating, sleeping). These monsters migrate in large groups. The non-scripted nature of the characters means that there are an unlimited number of random quests. For instance, rescuing stalkers from danger, destroying stalker renegades, protecting or attacking stalker camps or searching for treasure. The AI characters travel around the entire Zone as they see fit. Several attack tactics were cut for difficulty reasons, including the ability for enemies to heal wounded allies and give orders.
In late December 2003, a pre-alpha build of the game was leaked to peer-to-peer file sharing networks. This build, marked as version 1096, inadvertently acted as a fully functional tech demo of S.T.A.L.K.E.R.'s engine, despite its lack of NPC enemies and fauna. After that, with the game missing the 2003 release date and still far from being finished, the publisher THQ sent Dean Sharpe (the later CEO of Metro developer 4A Games, which would be formed by some ex-members of GSC Game World who had worked on Shadow of Chernobyl) to oversee cutting many features and downsizing the overall scale and ambitions to save it from development hell, leaving much of it to be picked up in a sequel.
S.T.A.L.K.E.R.: Lost Alpha is a free and standalone game that uses assets from various stages of the development of S.T.A.L.K.E.R.: Shadow of Chernobyl, as well as assets created by dedicated fans. It has a much bigger Zone and restores features such as vehicles to drive around the zone, factions fighting for power, a players actions affecting his or her reputation among factions and important stalkers, as well as numerous missions and plot elements that were once lost to time.
As with the original game, the story is set in the year 2012 - some time after a second Chernobyl disaster which causes the heavily radioactive zone to expand greatly and further corrupt and pervert the Zone by filling it with hideous mutations and strange anomalies that burn flesh, crush bones, and even manipulate time and space itself. Soon brave but violent men known as Stalkers are drawn to the zone, seeking fame and fortune by hunting down artifacts created by the anomalies and selling them for a pretty penny or perhaps keeping them for the powers or buffs it may grant the stalker wielding it.
The story proper follows a stalker known as "The Marked One," who was found alive among the wreckage of a 'Death Truck,' mysterious trucks that leave and enter the zone hauling corpses - often missing stalkers. He awakens with no recollection of who he was or why he was in the zone, left with only one memento: A PDA commanding him to 'Kill The Strelok.' He is told by a greedy trader named Sidoryvich that The Strelok is a renowned Stalker that somehow managed to make it past a part of the zone known as The Brain Scorcher - a terrifying place that lives up to its name and boils the brains of all who enter and leaves them as mindless zombies - and into the heart of the zone: The Chernobyl Nuclear Power Plant itself. Not much else is known about Strelok, but his actions have stirred the hive and Stalkers far and wide are now trying to find Strelok's trick into the Heart of the Zone, which is said to grant those who survive the journey into the deadly halls of the NPP their innermost desires.. but if The Marked One is to know more, he must learn the ways of a Stalker and venture forth into the Zone himself - following the breadcrumbs left by Strelok and slowly uncovering the mysteries surrounding the Zone itself...