Pokemon Fire Red Save Editors: What They Are, How They Work, and Where to Get Them
AwesomeA button for max all IVs and reset all EVs could save a little more time instead of edit one by oneJust go to click on max IVs then Reset Evs and edit the few ones that you requireThanks for all
pokemon fire red save editor
The program functions very well. It is capable of editing most aspects of the save file that general users would like it to do (Pokémon, inventory, etc). PKHeX is very good for those wishing to pick up Wonder Cards they've missed or are unwilling to acquire legitimately. It's also capable of removing the "used" flag on Wonder Cards so one may claim the same Wonder Card multiple times. This is great for sharing those exclusive Pokémon with your friends. Occasionally errors occur, though I've yet to experience anything persistent. Much unlike my experience with Micro$oft's Movie Maker, which constantly crashes. Overall, PKHeX is great tool for those wishing to edit their save files, regardless of one's reasons or justifications for doing so.
Couldnt be more thankful for this program the only down side that im aware of is not being a legal checker for all generation pokemon unless there is a program already out there for it, as some moves are previous generation pokemon so sometimes when I make them there might be another move that its not meant to have as its really tedious to search up every detail, but I won't complain here as nonetheless this program is a huge shortcut itself and allows me to do what I need and recieve the pokemon I can't obtain since black and white I got rid of all my pokemon games so at the moment only have everything X&Y and onwards. Keep doing what you're doing best.
Wow, this is very handy for speeding up breeding, EV training, and leveling up for Pokémon VGC competitions !Though now that pokemon bank and poke-transporter have been updated...I look forward to how this program will evolve.* currently using version "16.12.31" that was uploaded on December 30th, 2016 *Also, the legality checker is a great inclusion to protect yourself from getting banned from official pokemon events ^_^"
Can you bring back the ability to generate Action Replay Codes like what Pokegen can do? I would do it the way everyone else does but due to my 3DS not having anything like JK Save Manager and it being too complicated to get custom firmware due to updates from Nintendo, I'm forced to have to use PokeGen to put the Pokemon I want in Pokemon White and then transfer over to Pokemon Bank. As for Gen 6 and 7, well with those I have to use Powersaves which is abit longer but I can put up with it.
also japanese version seems to work perfectly fine, except the lack of Japanese character support. but there was a bug that caused r/s to have corrupt file so it loaded previous save, maybe you used r/s j?
One question: Can you use this to re-enable time-based events in save files to use on GBA games? I have been trying to get my GBA games to work properly again after replacing the battery without having to restart the game, and while there is lots of information on all kinds of things you can change by manipulating your save file (after you have sent it to your PC), I haven't found anything so far on how to simply tell the game that time-based events should work again, now that the battery is working again.
I guess you have invested lots of time into understanding the save file structure. Do you know what one would have to do to tell the game that time-based events should work again? If your save-game editor could also take care of this (or if you could tell me what to change in the save file hex code), it would be amazing.
According to the (not really informative) replies in this thread, VBA messes up the time in save files when you transfer them to your cartridge. I checked, it actually changes things but I have no idea which things exactly.
If it helps, I could upload different versions of a save file I used to experiment and look at the hex code. I started a new game, then copied that save file and did some things with it (always using the 1st save file to do something else):
The 2 '2nd save' files from the cartridge only differ in 2 hex locations. The 2nd save file with the real-time clock off from the VBA also has changes in 2 hex locations when compared to the battery-off cartridge save. The 2nd save file from the VBA with the real-time clock on has 19 or 20 differences when compared to the cartridge save files which I guess is what 'messes up' the time events when playing on the cartridge.